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Warhammer 40k 8th edition rules explained
Warhammer 40k 8th edition rules explained





warhammer 40k 8th edition rules explained
  1. #Warhammer 40k 8th edition rules explained full#
  2. #Warhammer 40k 8th edition rules explained free#

Some of the current matched play rules and FAQs are now baked into the core rules, for example the limit on the number of CP that can be refunded a turn,Īrmy construction rules now apply to both Crusade and Matched Play in order to have a framework for how an army is assembled.

#Warhammer 40k 8th edition rules explained full#

Some other tweaks have also been made to list building – Transports do not take slots and one can be taken for each infantry unit in your army, which suggests it’s going to be easier to do armies full of Land Raiders or Valkyries! This will lead people to have different forces and perhaps pick some units that may not have been selected in the past!ĬP farms such as the “loyal 32” now wont be taken to just generate command points – the player will be able to perhaps take different units they want to take, or still take that guard detachment but use them as a cheap unit to perform actions (something you dont want your combat specialists doing perhaps!)Ĭharacters who have abilities that influence CP still have rules that work with the new system, Guilliman for example still gives you additional CP and relics still exist that refund CP. This will also apply to being able to take allied detachments (at a CP cost) if you wanted to take a Custode detachment alongside your Space Marine force for example.Ĭommand Points are a strategic currency that you can now spend how you want – you might decide that its worth spending a couple of CP to have an army of nothing but tanks, terminators or bikers – alternatively you might decide you want to stick to a balanced force to save these CP to use them on other things during the game. A core detachment with your Warlord gives you a CP refund so you essentially get it for free, if you want more specialised detachments it will cost you CP to take these, but we will no longer see the massive command point imbalances seen in the previous rules. The size of the game determines how many detachments you can take, with additional detachments having a CP cost.

warhammer 40k 8th edition rules explained

Now in the new system everyone starts with a level playing field. They have moved away from the generation of CP being tied to detachments as they wanted people to take the models that they want to take in their army, rather than being forced to take certain detachments as they feel penalised in CP otherwise.

#Warhammer 40k 8th edition rules explained free#

In some missions you will also generate additional CP at the start of the Command Phase, this will mean that those missions will top you up with additional points to spend as the game progresses and leave you free to potentially blow all your points at the start of the game for upgrades and relics, as you know you will be getting more later! This levels the playing field in regards to how many command points people get. This also determines how many CP you get at the start of the game.Įssentially 3CP for each 500 points of your army. As reported yesterday, 40k 9th edition is broken down into 4 different sizes that reflect how many points you get to spend on your army. In the current system you had to try and fill our detachments in order to generate command points – the new system is based around the size of the game. The biggest change in Warhammer 40k 9th edition is how armies generate Command Points. So what has happened to Command Points? They still work the same way they used to, you can spend them on stratagems or to put units into reserve.

warhammer 40k 8th edition rules explained

Today on Twitch Stu Black from the Warhammer 40,000 studio discussed Command Points!







Warhammer 40k 8th edition rules explained